The other (and far better in just about every way) new perk tree in Skyrim's Dawnguard expansion is that of the Vampire Lord. While werewolves get some speedy heavy hitting, Vampire Lords get an array of new spells and abilities coupled with some very cool looking special effects and a Darth Vader like force power (Just kidding - kind of).
Sunday, August 19, 2012
Skyrim, Dawnguard Expansion - Werewolf Perk Guide
I have to be honest, prior to the Dawnguard expansion, I had never tried being a werewolf in Skyrim. Well, now that I come to think of it, I had never tried being a werewolf in just about any game except for occasionally playing Warwick in League of Legends. But I digress.
While the feral side of Skyrim provides some very cool things to play around with, I've personally found it VERY difficult (and to an extent, useless) to continue to play as a werewolf after level 45 or so. While you're fast and dish out a lot of damage, you also take a tremendous amount in return - this is mostly as a result of the werewolf's lack of a decent (or even any, really) armor bonus. I'll leave the final decision up to you - we're here to talk about the perks!
While the feral side of Skyrim provides some very cool things to play around with, I've personally found it VERY difficult (and to an extent, useless) to continue to play as a werewolf after level 45 or so. While you're fast and dish out a lot of damage, you also take a tremendous amount in return - this is mostly as a result of the werewolf's lack of a decent (or even any, really) armor bonus. I'll leave the final decision up to you - we're here to talk about the perks!
Monday, July 30, 2012
30 Day Video Game Challenge: Day 22
Day 22: A game sequel which disappointed you. Quite frankly, we all knew this was coming:
It took me over a month to finally get around to beating Mass Effect 3 (ME3). I don't know if it was the extremely negative press surrounding the game's conclusion, or the unfathomable story that made choices from previous installments of the game somewhat moot. I was incredibly turned off at one point, and just played the multiplayer for awhile.
It took me over a month to finally get around to beating Mass Effect 3 (ME3). I don't know if it was the extremely negative press surrounding the game's conclusion, or the unfathomable story that made choices from previous installments of the game somewhat moot. I was incredibly turned off at one point, and just played the multiplayer for awhile.
Friday, July 6, 2012
Review: The Secret World
To those already playing the game, it shouldn't come as much of a surprise that I'm having a hell of a time in Funcom's The Secret World (TSW) - it's like I'm a teenager again and just logged into Everquest after years of playing text-based MUDs. That's a feeling I've been chasing after for a long time now, and I'm sure that I won't be alone in that statement.
That being said, while TSW does many, many things right, it has it's share of tears in the silver lining as well. With that, here's our official review:
That being said, while TSW does many, many things right, it has it's share of tears in the silver lining as well. With that, here's our official review:
Monday, July 2, 2012
Diablo 3's Witch Doctor - Decay Skills Guide
Zombie Charger - Level 14
No Coldown
140 Mana
Zombie Chargers has the highest mana-to-instant-damage ratio in the Witch Doctor's Arsenal; meaning it can do more damage for less mana then any other skill, and it deals that damage directly instead of over a few seconds (205% weapon damage base)
No Coldown
140 Mana
Zombie Chargers has the highest mana-to-instant-damage ratio in the Witch Doctor's Arsenal; meaning it can do more damage for less mana then any other skill, and it deals that damage directly instead of over a few seconds (205% weapon damage base)
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