The other (and far better in just about every way) new perk tree in Skyrim's Dawnguard expansion is that of the Vampire Lord. While werewolves get some speedy heavy hitting, Vampire Lords get an array of new spells and abilities coupled with some very cool looking special effects and a Darth Vader like force power (Just kidding - kind of).
Sunday, August 19, 2012
Skyrim, Dawnguard Expansion - Werewolf Perk Guide
I have to be honest, prior to the Dawnguard expansion, I had never tried being a werewolf in Skyrim. Well, now that I come to think of it, I had never tried being a werewolf in just about any game except for occasionally playing Warwick in League of Legends. But I digress.
While the feral side of Skyrim provides some very cool things to play around with, I've personally found it VERY difficult (and to an extent, useless) to continue to play as a werewolf after level 45 or so. While you're fast and dish out a lot of damage, you also take a tremendous amount in return - this is mostly as a result of the werewolf's lack of a decent (or even any, really) armor bonus. I'll leave the final decision up to you - we're here to talk about the perks!
While the feral side of Skyrim provides some very cool things to play around with, I've personally found it VERY difficult (and to an extent, useless) to continue to play as a werewolf after level 45 or so. While you're fast and dish out a lot of damage, you also take a tremendous amount in return - this is mostly as a result of the werewolf's lack of a decent (or even any, really) armor bonus. I'll leave the final decision up to you - we're here to talk about the perks!
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