It's important to note a few things. All your regular vampire traits, side effects, bonuses and penalties are still 100% in tact. Vampire Lord is a form you assume, not an automatic upgrade. Also, similar to lycanthropy (werewolves) you don't gain perk points traditionally upon leveling up, you must consume life blood from a power attack (bite) or drain life spell to make your way through this tree!
Also, the perk tree image looks bad ass as well. |
Power of the Grave: 50 extra Health, Stamina and Magicka while transformed. Nice.
Detect All Creatures: Lets you... detect all creatures.
Mist Form: Makes you invulnerable and transforms you into a cloud while you regenerate Health, Stamina and Magicka. Very useful.
Supernatural Reflexes: You speed up, enemies slow down. This can be a little hard to get used to, as you need to adjust your play for the fact that you're now an unstoppable powerhouse of destruction. After a few minutes of playing with the new perk, you'll get used to it.
Unearthly Will: A 33% reduction in all Night and Blood Magic power cost. Less cost = more abilities = more dead things.
Poison Talons: Melee attacks deal 20 additional poison damage, this obviously has no effect on things already immune to poison.
Night Cloak: A cloak spell that replaces fire, lightning or ice with a cloud of bats. Very cool. Very deadly.
Blood Healing: If you kill an enemy with a Bite (power attack), you'll fully restore your Health. Obviously fantastic for mid-fight healing.
Vampiric Grip: Pulls an enemy to you and chokes them. May the force be with you.
Summon Gargoyle: You summon a Gargoyle, a new enemy time that came with the Dawnguard expansion. Useful against most enemies, useless against very strong enemies as it usually gets killed/disabled/randomly disappears for no reason often.
Corpse Curse: Paralyze x10. Probably the best single-target/use ability in the game. Works on just about everything (except very powerful enemies).