Soul Harvest - Level 9
15 Second Cooldown (30 Second Duration)
59 Mana
Soul Harvest is really just a Point-Blank Area-of-Effect ability that
gives you a temporary buff to intelligence. Now, before I get off on a
rant here - the amount of intelligence you can receive from this skill
is substantial, it increases not only your damage but your
resistances.
The skill can be augmented with various effects via the rune system. As
with most skills in Diablo 3, there is an excellent choice, and mostly
horrible choices.
Swallow Your Soul (Level 15) - Gives
you a mediocre amount of mana for each enemy you hit with the spell. If
you're mana hungry, this is one of the few skills that can totally (and
instantly) fill you up if you're around a large crowd. But as a Witch
Doctor you shouldn't be mana hungry, so this rune is generally useless
to the typical player. It remains here as a moderately-useful rune (yellow) only because of its instant mana-restoration capability.
Siphon (Level 21) - Restores a
considerable amount of life for each enemy hit by the spell. This, much
like Spirit Walk, is a great panic button; it enables you to not only
instantly restore a good portion (if not all) of your life, but buff
your damage and resistances to boot via the skill's normal
effects. This is easily the best rune available for this skill.
Languish (Level 32) - Slows the
movement speed of all enemies effected by 60% for 3 seconds. Nowhere
near as useful as an instant heal, and since you're point-blank on the
enemies anyway, you don't really get a chance to use that 3 seconds to
get away from them - more often then not they're surrounding you anyway.
Soul to Waste (Level 39) - Increases
the duration of Soul Harvest's intelligence buff to 60 seconds (from
30). Don't be lazy, and don't use this rune.
Vengeful Spirit (Level 49) - Does 70%
weapon damage to every enemy hit by the skill. 70% weapon damage every
15 seconds is a whole lot of "Who Cares?" damage. It's not even close
to enough to make you consider equipping this rune. Maybe if it was
250% or more. Stay away.
Over All - I've had this on my skill bar since I got it at level
9. Very useful, but honestly only with the Siphon rune equipped. If
you find that in-a-pinch healing isn't necessary, PM me your build and
tell me what I'm doing wrong. It's not an absolute must-have, like
Spirit Walk is, but it's close.
Sacrifice - Level 13
No Cooldown (requires a living Zombie Dog to Sacrifice)
No Mana Cost (probably the only thing about this skill they got right)
Do not use zombie dogs. If you do use them, do not kill them to do
mediocre damage that other skills can do with one cast. Just an
all-around useless skill. Stay far away.
Black Blood (Level 18) - No.
Next of Kin (Level 24) - No.
Pride (Level 36) - No.
For the Master (Level 41) - If you
had to use a rune, this would be it because it actually gives you a
chance to recover a decent chunk of health (About 6.5k @ level 60) if
you can somehow manage to sacrifice the dogs before the enemies kill
them in two hits. Even after all that. . . Still . . . No.
Provoke the Pack (Level 51) - No.
Over All - Until Zombie Dogs get CONSIDERABLY buffed, don't use
them. Stay far, far away. Even killing them as soon as you summon them
isn't righteous enough to correct the wrongs Blizzard has wrought with
these line of skills.
Mass Confusion - Level 22
60 Second Cooldown
74 Mana
A staple of most late-game Witch Doctor builds, Mass Confusion works
similar to Soul Harvest; except instead of draining enemies and buffing
your intelligence, you confuse everything around you, making enemies
attack each other or run away randomly. A very useful, and occasionally
hilarious, skill.
Unstable Realm (Level 26) - Lets you
cast the spell every 45 seconds instead of every 60. A solid choice for
a more-reliable crowd control skill, especially since it's available at
level 26.
Devolution (Level 34) - 50% chance to get a zombie dog if you kill an enemy while its confused. Wait, a Zombie Dog? No.
Mass Hysteria (Level 43) - Takes up
to 6 enemies that aren't confused by this skill and stuns them for up to
3 seconds. Not much more needs to be said - this is an awesome and
near absolute crowd-controlling skill with this rune equipped.
Paranoia (Level 46) - Makes enemies
in the area of effect (regardless of actually being confused or not)
take 20% additional damage for 12 seconds. An absolutely fantastic
addition to any team.
Mass Hallucination (Level 54) - A bit
disappointing for a level 54 rune, a huge ghost will walk around and
laugh while it does a rather consistent 22% weapon damage to every enemy
it collides with. This can actually be somewhat decent damage to a big
group, and is certainly one of the cooler visual effects in the Witch
Doctor's disposal. Definitely worth seeing at least once.
Over All - A great addition to Vision Quest builds because of its
moderate/long cooldown and absolutely decimating effects through the
Mass Hysteria rune.
Note: This article was originally published at MMOSite.com - You can find the original link here.